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扑克牌程序

2025-12-28 12:50:08

我将为您设计一个完整的扑克牌程序,包含洗牌、发牌、游戏逻辑等功能。

python

import random

from enum import Enum

from typing import List, Tuple, Dict, Optional

class Suit(Enum):

扑克牌花色

HEARTS = "♥" # 红心

DIAMONDS = "♦" # 方块

CLUBS = "♣" # 梅花

SPADES = "♠" # 黑桃

class Rank(Enum):

扑克牌点数

TWO = "2

THREE = "3

FOUR = "4

FIVE = "5

SIX = "6

SEVEN = "7

EIGHT = "8

NINE = "9

悟空黑桃a官方网站

TEN = "10

JACK = "J

QUEEN = "Q

KING = "K

ACE = "A

class Card:

单张扑克牌类

def __init__(self, suit: Suit, rank: Rank):

self.suit = suit

self.rank = rank

def __str__(self) -> str:

return f"{self.rank.value}{self.suit.value}

def __repr__(self) -> str:

return self.__str__

def get_value(self) -> int:

获取牌的点数值

if self.rank in [Rank.JACK, Rank.QUEEN, Rank.KING]:

return 10

elif self.rank == Rank.ACE:

return 11 # 在21点游戏中,A可计为1或11

else:

return int(self.rank.value)

class Deck:

一副扑克牌类

def __init__(self, num_decks: int = 1):

self.cards: List[Card] = []

self.num_decks = num_decks

self.create_deck

def create_deck(self) -> None:

创建一副或多副完整的扑克牌

self.cards = []

for _ in range(self.num_decks):

for suit in Suit:

for rank in Rank:

self.cards.append(Card(suit, rank))

def shuffle(self) -> None:

洗牌

random.shuffle(self.cards)

def deal_card(self) -> Optional[Card]:

从牌堆顶部发一张牌

if len(self.cards) > 0:

return self.cards.pop

return None

def remaining_cards(self) -> int:

返回剩余牌数

return len(self.cards)

def reset(self) -> None:

重置牌堆

self.create_deck

self.shuffle

class Player:

玩家类

def __init__(self, name: str):

扑克牌程序

self.name = name

self.hand: List[Card] = []

self.chips = 1000 # 初始筹码

def add_card(self, card: Card) -> None:

向手牌中添加一张牌

self.hand.append(card)

def clear_hand(self) -> None:

清空手牌

self.hand = []

def hand_value(self) -> int:

计算手牌总点数(考虑A的特殊规则)

value = 0

aces = 0

for card in self.hand:

if card.rank == Rank.ACE:

aces += 1

value += card.get_value

# 处理A的软硬值问题

while value > 21 and aces > 0:

value -= 10 # 将A从11点变为1点

aces -= 1

return value

def show_hand(self, hide_first: bool = False) -> str:

显示手牌

if hide_first and len(self.hand) > 0:

hidden_cards = ["??"] + [str(card) for card in self.hand[1:]]

return f"{', '.join(hidden_cards)} (总点数: ?)

else:

cards_str = ', '.join(str(card) for card in self.hand)

return f"{cards_str} (总点数: {self.hand_value})

class BlackjackGame:

21点游戏类

def __init__(self, players: List[str]):

self.deck = Deck(6) # 使用6副牌

self.dealer = Player("庄家")

self.players = [Player(name) for name in players]

self.current_player_index = 0

self.game_state = "betting" # betting, playing, dealer_turn, game_over

def start_game(self) -> None:

开始新游戏

self.deck.reset

self.dealer.clear_hand

for player in self.players:

player.clear_hand

# 发初始牌

for _ in range(2):

for player in self.players:

player.add_card(self.deck.deal_card)

self.dealer.add_card(self.deck.deal_card)

self.current_player_index = 0

self.game_state = "playing

def hit(self, player: Player) -> bool:

玩家要牌

if self.game_state != "playing":

return False

player.add_card(self.deck.deal_card)

# 检查是否爆牌

if player.hand_value > 21:

return False # 爆牌

return True

def stand(self) -> None:

玩家停牌

if self.game_state != "playing":

return

self.current_player_index += 1

# 如果所有玩家都已完成,轮到庄家

if self.current_player_index >= len(self.players):

self.dealer_play

def dealer_play(self) -> None:

庄家回合

self.game_state = "dealer_turn

# 庄家必须拿牌直到达到17点或更高

while self.dealer.hand_value

self.dealer.add_card(self.deck.deal_card)

self.determine_winners

def determine_winners(self) -> None:

确定获胜者

dealer_value = self.dealer.hand_value

for player in self.players:

player_value = player.hand_value

if player_value > 21:

print(f"{player.name} 爆牌了!")

elif dealer_value > 21:

print(f"{player.name} 赢了!庄家爆牌")

elif player_value > dealer_value:

print(f"{player.name} 赢了!")

elif player_value

print(f"{player.name} 输了!")

else:

print(f"{player.name} 平局!")

self.game_state = "game_over

def display_table(self) -> None:

显示当前游戏状态

print("\

+ "="*50)

print("当前游戏状态:")

print(f"庄家手牌: {self.dealer.show_hand(hide_first=True)}")

for i, player in enumerate(self.players):

status = " (当前)" if i == self.current_player_index else

print(f"{player.name}{status}: {player.show_hand}")

print("="*50)

def poker_demo:

演示扑克牌基本功能

print("=== 扑克牌演示程序 ===")

# 创建一副牌并洗牌

deck = Deck

deck.shuffle

print(f"创建了一副{deck.remaining_cards}张牌的扑克牌")

# 发几张牌展示

print("\

发5张牌:")

for i in range(5):

card = deck.deal_card

print(f"第{i+1}张: {card}")

print(f"\

剩余牌数: {deck.remaining_cards}")

def blackjack_demo:

演示21点游戏

print("\

=== 21点游戏演示 ===")

# 创建游戏

game = BlackjackGame(["Alice", "Bob"])

game.start_game

# 模拟几轮游戏

game.display_table

# Alice要一张牌

alice = game.players[0]

print(f"\

{alice.name} 选择要牌...")

game.hit(alice)

game.display_table

# Bob停牌

bob = game.players[1]

print(f"\

{bob.name} 选择停牌...")

game.stand

# 庄家回合

print(f"\

轮到庄家...")

game.dealer_play

game.display_table

if __name__ == "__main__":

poker_demo

blackjack_demo

程序功能说明

这个扑克牌程序包含以下主要组件:

1. 基础类

  • `Suit` 枚举:定义四种花色
  • `Rank` 枚举:定义13种点数
  • `Card` 类:表示单张扑克牌
  • 2. 牌堆管理

  • `Deck` 类:管理整副或多副扑克牌
  • 支持洗牌、发牌、重置等操作
  • 3. 玩家系统

  • `Player` 类:表示游戏玩家
  • 管理玩家的手牌、筹码等
  • 4. 游戏实现

  • `BlackjackGame` 类:完整的21点游戏实现
  • 包含游戏状态管理、胜负判定等逻辑
  • 扩展建议

    您可以根据需要进一步扩展此程序:

    1. 添加更多游戏:如德州扑克、梭哈等

    2. 图形界面:使用Pygame或Tkinter添加GUI

    3. 网络功能:实现多人联机游戏

    4. AI对手:添加智能计算机玩家

    5. 统计功能:记录玩家胜率和策略分析

    这个程序提供了扑克牌游戏的基础框架,您可以基于此构建更复杂的游戏系统。