我将为您设计一个完整的扑克牌程序,包含洗牌、发牌、游戏逻辑等功能。
python
import random
from enum import Enum
from typing import List, Tuple, Dict, Optional
class Suit(Enum):
扑克牌花色
HEARTS = "♥" # 红心
DIAMONDS = "♦" # 方块
CLUBS = "♣" # 梅花
SPADES = "♠" # 黑桃
class Rank(Enum):
扑克牌点数
TWO = "2
THREE = "3
FOUR = "4
FIVE = "5
SIX = "6
SEVEN = "7
EIGHT = "8
NINE = "9
悟空黑桃a官方网站TEN = "10
JACK = "J
QUEEN = "Q
KING = "K
ACE = "A
class Card:
单张扑克牌类
def __init__(self, suit: Suit, rank: Rank):
self.suit = suit
self.rank = rank
def __str__(self) -> str:
return f"{self.rank.value}{self.suit.value}
def __repr__(self) -> str:
return self.__str__
def get_value(self) -> int:
获取牌的点数值
if self.rank in [Rank.JACK, Rank.QUEEN, Rank.KING]:
return 10
elif self.rank == Rank.ACE:
return 11 # 在21点游戏中,A可计为1或11
else:
return int(self.rank.value)
class Deck:
一副扑克牌类
def __init__(self, num_decks: int = 1):
self.cards: List[Card] = []
self.num_decks = num_decks
self.create_deck
def create_deck(self) -> None:
创建一副或多副完整的扑克牌
self.cards = []
for _ in range(self.num_decks):
for suit in Suit:
for rank in Rank:
self.cards.append(Card(suit, rank))
def shuffle(self) -> None:
洗牌
random.shuffle(self.cards)
def deal_card(self) -> Optional[Card]:
从牌堆顶部发一张牌
if len(self.cards) > 0:
return self.cards.pop
return None
def remaining_cards(self) -> int:
返回剩余牌数
return len(self.cards)
def reset(self) -> None:
重置牌堆
self.create_deck
self.shuffle
class Player:
玩家类
def __init__(self, name: str):
self.name = name
self.hand: List[Card] = []
self.chips = 1000 # 初始筹码
def add_card(self, card: Card) -> None:
向手牌中添加一张牌
self.hand.append(card)
def clear_hand(self) -> None:
清空手牌
self.hand = []
def hand_value(self) -> int:
计算手牌总点数(考虑A的特殊规则)
value = 0
aces = 0
for card in self.hand:
if card.rank == Rank.ACE:
aces += 1
value += card.get_value
# 处理A的软硬值问题
while value > 21 and aces > 0:
value -= 10 # 将A从11点变为1点
aces -= 1
return value
def show_hand(self, hide_first: bool = False) -> str:
显示手牌
if hide_first and len(self.hand) > 0:
hidden_cards = ["??"] + [str(card) for card in self.hand[1:]]
return f"{', '.join(hidden_cards)} (总点数: ?)
else:
cards_str = ', '.join(str(card) for card in self.hand)
return f"{cards_str} (总点数: {self.hand_value})
class BlackjackGame:
21点游戏类
def __init__(self, players: List[str]):
self.deck = Deck(6) # 使用6副牌
self.dealer = Player("庄家")
self.players = [Player(name) for name in players]
self.current_player_index = 0
self.game_state = "betting" # betting, playing, dealer_turn, game_over
def start_game(self) -> None:
开始新游戏
self.deck.reset
self.dealer.clear_hand
for player in self.players:
player.clear_hand
# 发初始牌
for _ in range(2):
for player in self.players:
player.add_card(self.deck.deal_card)
self.dealer.add_card(self.deck.deal_card)
self.current_player_index = 0
self.game_state = "playing
def hit(self, player: Player) -> bool:
玩家要牌
if self.game_state != "playing":
return False
player.add_card(self.deck.deal_card)
# 检查是否爆牌
if player.hand_value > 21:
return False # 爆牌
return True
def stand(self) -> None:
玩家停牌
if self.game_state != "playing":
return
self.current_player_index += 1
# 如果所有玩家都已完成,轮到庄家
if self.current_player_index >= len(self.players):
self.dealer_play
def dealer_play(self) -> None:
庄家回合
self.game_state = "dealer_turn
# 庄家必须拿牌直到达到17点或更高
while self.dealer.hand_value
self.dealer.add_card(self.deck.deal_card)
self.determine_winners
def determine_winners(self) -> None:
确定获胜者
dealer_value = self.dealer.hand_value
for player in self.players:
player_value = player.hand_value
if player_value > 21:
print(f"{player.name} 爆牌了!")
elif dealer_value > 21:
print(f"{player.name} 赢了!庄家爆牌")
elif player_value > dealer_value:
print(f"{player.name} 赢了!")
elif player_value
print(f"{player.name} 输了!")
else:
print(f"{player.name} 平局!")
self.game_state = "game_over
def display_table(self) -> None:
显示当前游戏状态
print("\
+ "="*50)
print("当前游戏状态:")
print(f"庄家手牌: {self.dealer.show_hand(hide_first=True)}")
for i, player in enumerate(self.players):
status = " (当前)" if i == self.current_player_index else
print(f"{player.name}{status}: {player.show_hand}")
print("="*50)
def poker_demo:
演示扑克牌基本功能
print("=== 扑克牌演示程序 ===")
# 创建一副牌并洗牌
deck = Deck
deck.shuffle
print(f"创建了一副{deck.remaining_cards}张牌的扑克牌")
# 发几张牌展示
print("\
发5张牌:")
for i in range(5):
card = deck.deal_card
print(f"第{i+1}张: {card}")
print(f"\
剩余牌数: {deck.remaining_cards}")
def blackjack_demo:
演示21点游戏
print("\
=== 21点游戏演示 ===")
# 创建游戏
game = BlackjackGame(["Alice", "Bob"])
game.start_game
# 模拟几轮游戏
game.display_table
# Alice要一张牌
alice = game.players[0]
print(f"\
{alice.name} 选择要牌...")
game.hit(alice)
game.display_table
# Bob停牌
bob = game.players[1]
print(f"\
{bob.name} 选择停牌...")
game.stand
# 庄家回合
print(f"\
轮到庄家...")
game.dealer_play
game.display_table
if __name__ == "__main__":
poker_demo
blackjack_demo
程序功能说明
这个扑克牌程序包含以下主要组件:
1. 基础类
2. 牌堆管理
3. 玩家系统
4. 游戏实现
扩展建议
您可以根据需要进一步扩展此程序:
1. 添加更多游戏:如德州扑克、梭哈等
2. 图形界面:使用Pygame或Tkinter添加GUI
3. 网络功能:实现多人联机游戏
4. AI对手:添加智能计算机玩家
5. 统计功能:记录玩家胜率和策略分析
这个程序提供了扑克牌游戏的基础框架,您可以基于此构建更复杂的游戏系统。